<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="fiyw8ilz:q8fxtqglowyu" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Super Zombie</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Injury Tolerance (Independant Body Parts)</name>
					<type>Physical, Exotic</type>
					<base_points>35</base_points>
					<modifier version="1">
						<name>Detachable Head</name>
						<cost type="percentage">15</cost>
						<affects>total</affects>
						<reference>P52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Instant Reattachment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P52</reference>
					</modifier>
					<modifier version="1">
						<name>No Reattachment</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>P52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reattachment Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P52</reference>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Supernatural Durability</name>
					<type>Physical, Supernatural</type>
					<base_points>150</base_points>
					<reference>B89</reference>
					<notes>Can be killed by corrosive attacks</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes" type="race">
				<name>Zombie</name>
				<reference>M152</reference>
				<notes>Removed High Pain Threshold and Fragile (Unnatural)</notes>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B49</reference>
					</advantage>
					<advantage version="2">
						<name>Doesn't Eat or Drink</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>B50</reference>
					</advantage>
					<advantage version="2">
						<name>Doesn't Sleep</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B50</reference>
					</advantage>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>4</levels>
						<points_per_level>2</points_per_level>
						<reference>B16</reference>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Indomitable</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B60</reference>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (No Blood)</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Unliving)</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<reference>B61</reference>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Mental Attack</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Metabolic Hazards</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Single-Minded</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B85</reference>
					</advantage>
					<advantage version="2">
						<name>Temperature Tolerance</name>
						<type>Physical</type>
						<levels>10</levels>
						<points_per_level>1</points_per_level>
						<reference>B93</reference>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<reference>B95</reference>
					</advantage>
					<advantage version="2">
						<name>Unfazeable</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B95</reference>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no" type="metatrait">
					<name>Automaton</name>
					<reference>B263</reference>
					<advantage version="2">
						<name>Hidebound</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Incurious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>6</cr>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Low Empathy</name>
						<type>Mental</type>
						<base_points>-20</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">acting</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">carousing</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">criminology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">enthrallment</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">interrogation</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">merchant</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sociology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">streetwise</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">oblivious</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
							<advantage_prereq has="no">
								<name compare="is">callous</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
							<advantage_prereq has="no">
								<name compare="is">empathy</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>No Sense of Humor</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B146</reference>
						<notes>-2 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Slave Mentality</name>
						<type>Physical</type>
						<base_points>-40</base_points>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Smell</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B128</reference>
						<notes>-2 Reaction penalty</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Cannot Learn</name>
						<type>Mental</type>
						<base_points>-30</base_points>
						<reference>B125</reference>
					</advantage>
					<advantage version="2">
						<name>Decreased Intelligence</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>-20</points_per_level>
						<reference>B15</reference>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">-1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Dependency (Mana)</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Rarity: Rare</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rarity: Occasional</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rarity: Common</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1">
							<name>Rarity: Very Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1">
							<name>Frequency: Constantly</name>
							<cost type="multiplier">5</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per minute without it</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Hourly</name>
							<cost type="multiplier">4</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Daily</name>
							<cost type="multiplier">3</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per hour after missing a daily dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Weekly</name>
							<cost type="multiplier">2</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Monthly</name>
							<cost type="multiplier">1</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per day after missing a monthly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Seasonally</name>
							<cost type="multiplier">0.33333</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Frequency: Yearly</name>
							<cost type="multiplier">0.1</cost>
							<reference>B130</reference>
							<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aging</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
							<reference>B130</reference>
							<notes>Age 2 years for each HP lost due to this dependency</notes>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Disturbing Voice</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B132</reference>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">voice</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>No Sense of Smell/Taste</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B146</reference>
					</advantage>
					<advantage version="2">
						<name>Reprogrammable</name>
						<type>Mental, Exotic</type>
						<base_points>-10</base_points>
						<reference>B150</reference>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Dead)</name>
						<type>Social</type>
						<base_points>-20</base_points>
						<reference>F133</reference>
						<notes>-4 Reaction</notes>
					</advantage>
					<advantage version="2">
						<name>Unhealing (Total)</name>
						<type>Physical, Exotic</type>
						<base_points>-30</base_points>
						<reference>B160</reference>
					</advantage>
					<advantage version="2">
						<name>Wealth (Dead Broke)</name>
						<type>Social</type>
						<base_points>-25</base_points>
						<reference>B25</reference>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Affected by True Faith</name>
						<type>Physical</type>
						<reference>B261</reference>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Taboo Trait (No Mental Skills)</name>
						<type>Physical</type>
						<reference>B261</reference>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Will turn into a skeleton eventually</name>
						<type>Physical</type>
						<reference>B261</reference>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Sexless</name>
						<type>Physical</type>
						<base_points>-1</base_points>
						<reference>B165</reference>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
